Vagrus The Riven Realms Centurion Edition v1. You're a vagrus, leader of a merchant caravan that plods about a post-apocalyptic fantasy world in search of fortune, fame, or bumming around as you like. It's a game about running a caravan in a world that just happens to have a cool history. Title: Vagrus The Riven Realms Seekers of Knowledge This is not a game about some Epic Quest or grand campaign. We think it would break the immersion if those places were not shown on the map despite the in-game characters knowing their locations.Īfter you guys merged my thread with this and seeing this post of yours I understand why you did it, it actually makes a lot of sense! Not sure I agree with the inaccessible cities having a tracker to see how long it would take you to go there though, because that's where my confusion came from.Deep in the voracious sands of Arenas Vorax lies a fabled monument to all of the arcane and divine splendor of the Third Age: once known as the Tower of Akarius, the Sunken Tower was home to Elven, Human, and Dwarven scholars, all of whom worked tirelessly toward the unified pursuit of knowledge. On the contrary, you meet people hailing from those regions, learn pieces of their history. The fact that due to the current situation cannot travel everywhere does not mean that they forgot about them. The people of the Riven Realms are fully aware that they live on a continent, (many of them) learned about the places on it, use maps of the continent. After you activate key on a corresponding platform. The characters in them are part of that dark fantasy setting and the world around them is presented through their eyes and not from the perspective of someone playing the game. This will be either in the form of direct download or PC key - depending on the store of your choice. Originally posted by Jadow:I don't get it, whats the logic behind showing the player places on the map they cant even get to? That's major blue balling if they aren't part of the game figure out a way to hide them instead of having actual icons and making players believe they can reach them.
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